Revamped Awakening

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Efeitos garantidos e ativos (selecionável) obtidos com pelo menos 1 ponto nessa skill.

Terminologia:

- Stun: A criatura não pode se mover, dar auto attack ou castar as spells.

- Freeze: A criatura não pode se mover, dar auto attack ou castar as spells. Acordado quando levar dano, recebendo assim um dano extra.

- Sleep: A criatura não pode se mover, dar auto attack ou castar as spells. Acordado quando levar dano.

- Snare: A criatura não pode se mover.

- Silence: A criatura não pode castar as spells.

- Blind/Disarm: A criatura não pode dar auto attack.

- Paralyze: A criatura tem sua velocidade de movimento reduzida.

- Healing Block: A criatura não pode se curar.

- Cleanse: Remove qualquer uma das condições acima.

Nota: Os efeitos, tem apenas metade de sua duração contra os players.


A cada 15 Awakened levels que pegar, começando pelo level A.0 (você começa com 1 ponto awaken) você passa a ganhar 1 ponto de awaken spell.

Esse ponto lhe permite melhorar algumas habilidades de cada classe em especifico em até 15x.

A cada ponto investido nas awakened spells, aumenta sua efetividade.

Após a atualização na abertura da nova Season do servidor Dracona o sistema de Spells foi alterado, segue abaixo lista dos novos efeitos de cada magia.


(A Página ainda está sendo Atualizada!)

Archer[editar | editar código-fonte]

Nome da Magia Efeito Awakened (Guarantido)
Archer longshot.png
Auto Attack
Encantamentos (Enchantments) tem 50% mais chance de ativar.
Archer soul rune.png
Soul Rune
Aumenta a Velocidade de Movimento (Movement Speed) em 50% em vez de 20%.
Green 1.PNG
Aim
Aumenta o buff de Distance.
Arrow volley.png
Arrow Volley
Aumenta o número de acertos (hits) de 3 para 5.
Energy arrow spray.png
Energy Arrow Spray
Aumenta a área da magia.
Flame arrow spray.png
Flame Arrow Spray
Aumenta a área da magia.
Focused mind.png
Focused Mind (Legendary)
Aumenta a duração da magia em 2 segundos.
Focused shot.png
Focused Shot
Aplica sangramento (Bleeding effect) no alvo.
High velocity shot.png
High Velocity Shot
Tempo de recarga reduzido pela metade.
Mega exploding spear.png
Mega Exploding Spear
Area da explosão aumentada.
Pinpoint shot.png
Pinpoint Shot
Marca o alvo, o alvo marcado recebe +15% de dano durante 5 segundos.
Skyfall.png
Skyfall
Aumenta a velocidade de ataque em 5% por 5 segundos.



Auto Attack - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Green 1.PNG
Multiple Shot:
Seu Auto Ataque irá se separar atingindo até 4 alvos, o dano é diminuido para cada alvo atingido (25% se forem 4 alvos, 33% se forem 3 alvos, 50% se forem 2 e 100% se for 1 alvo). Não funciona em pvp.
Green 1.PNG
Splitted Arrow:
Seu Auto Ataque irá se separar atingindo 2 outros alvos. Seu alvo principal irá receber 80% do dano e os outros alvos 40% do dano cada. Não funciona em pvp.
Green 1.PNG
Burst:
Seu Auto Ataque irá causar 100% a mais de mano, mas sua Velocidade de Ataque vai ser diminuido pela metade.


Soul Rune - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Archer soul rune.png
Fan of Arrow
Flechas são atiradas em inimigos proximos (até 3 sqms de distância), a Soul Rune só poderá ser usada em você.
Archer soul rune.png
Unload Quiver
Ao utilizar duas (2) flechas extras serão atiradas.
Archer soul rune.png
Freezing Arrow
Causa dano e congela inimigos que forem atingidos por 3 segundos.

Aim - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Green 1.PNG
Light Foot
Ganha +70% de Velocidade de Movimento (Moviment Speed) durante 4 segundos.
Green 1.PNG
Focus
Ganha +10% de Dano (Damage) durante 4 segundos.
Green 1.PNG
Hurry
Ganha +15% de Velocidade de Ataque (Attack Speed) durante 4 segundos.

Arrow Volley - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Arrow volley.png
Powerful Volley
A magia será utilizada no Jogador e no Alvo.
Arrow volley.png
Powerful Impact
A Primeira flecha tem 100% de chanche de empurrar o alvo 1 sqm para trás e os outros alvos tem 25% de chance do mesmo efeito.
Arrow volley.png
Proper Volley
Atinge todos os alvos dentro de uma área 3x3, mas o dano é reduzido em 50%.

Energy Arrow Spray - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Energy arrow spray.png
Chain Reaction
Depois de 2 segundos, inimigos próximos irão criar uma corrente elétrica causando dano entre ele.
Energy arrow spray.png
Arrow Surge
Se um inimigo (ou mais) morrer dentro de 3 segundos, ele irá explodir causando dano, se um inimigo morrer na explosão outra explosão acontecerá e assim podendo causar vários explosões em cadeia.
Energy arrow spray.png
Arrow Manipulation
Depois de 0.5 segundos, as flechas irão para o alvo causando dano, cada flecha causa 20% do dano original.

Flame Arrow Spray - Escolhendo um Buff[editar | editar código-fonte]

Nome do efeito Buff
Flame arrow spray.png
Full Quiver
Após 0.5 segundos a magia será utilizada novamente.
Flame arrow spray.png
Flame Arrow Rain
As flechas irão acertas os alvos dentro da área ao inves de acerter SQM vázios.
Flame arrow spray.png
Arrow Manipulation
Depois de 0.5 segundos, as flechas irão para o alvo causando dano, cada flecha causa 20% do dano original.

Focused Mind (Legendary) - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Focused mind.png
Limitless
Não impede o Jogador de andar, mas diminuiu sua Velocidade de Movimento (Moviment Speed) em 80%.
Focused mind.png
Arrow Support
Tem 50% de chance de soltar uma flecha no alvo.
Focused mind.png
Plan it Out
Recebe 15% de Resistência (Resistance) durante 5 segundos.

Focused Shot - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Focused shot.png
Breaking Bones
Tem uma chance de explodir os ossos do alvo, causando +100% de dano em área. A chance de explosão é baseada na chance de crítico.
Focused shot.png
Blood Splash
Causa dano em forma de wave contra a posição do alvo.
Focused shot.png
Explosive Arrow
Causa dano na área em volta do alvo, mas o dano é reduzido em 50%.

High Velocity Shot - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
High velocity shot.png
Velocity
Dano é aumentado com base na sua Velocidade de Ataque (Attack Speed).
High velocity shot.png
Flame Arrow Rain
Dano é aumentado com base na distância entre o Jogador e o Alvo. Quanto maior a distancia, maior o dano.
High velocity shot.png
Easy Shot
Causa +50% de dano para alvos que não se moveram durante 2 segundos.

Mega Exploding Spear - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Mega exploding spear.png
Explosive Trail
Ao acertar, causa uma explosão entre o Jogador e o Alvo.
Mega exploding spear.png
Time Bomb
Depois de 2 segundos, causa uma explosão onde o Alvo estava ao ser atingido, causando +100% de dano.
Mega exploding spear.png
Bouncing Bombs
Atinge o alvo principal e é ricocheteado para mais 3 alvos.

Pinpoint Shot - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Pinpoint shot.png
Splitter
Atinge o alvo principal e é ricocheteado para mais 3 alvos.
Pinpoint shot.png
Explosive Shot
Causa dano em uma explosão circular em 3x3.
Pinpoint shot.png
Hunter's Mark
Aumenta o tempo da marca em 10 segundos



Skyfall - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Skyfall.png
Eagle shot
As flechas vão procurar por alvos dentro do alcançe da magia em vez de atingir espaços vazios.
Skyfall.png
Arrow Rain
As flechas vão seguir o Jogador por 2 segundos causando dano aos inimigos.
Skyfall.png
Spinning Arrows
As flechas vão seguir o jogador por 3 segundos em movimento circular após caírem do céu causando dano aos alvos.

Bard[editar | editar código-fonte]

Nome da Magia Efeito Garantido
Yellow 9.png
Auto Ataque
Aumenta a resistencia em 5% durante 3 segundos
Bard soul rune.png
Soul Rune
Para cada jogador na area de efeito da runa aumenta a eficácia da mesma em 10% até o maximo de 50%
Bard wave.png
Bard Wave
Aumenta a area da magia
Chain heal.png
Chain Heal
A cura acontece novamente após 2 segundos.
Final light.png
Final Light
Aumenta o Restoration (status) do alvo em 20% por 15 segundos.
Harped healing tune.png
Harped Healing Tune
Aumenta a area da magia
Lightstorm.png
Lightstorm
Duração e area da magia são aumentados, agora segue o jogador.
Lulaby.png
Lulaby
A magia é castada tanto no player quanto no Alvo.
Music strike.png
Music Strike
Aplica DoT (Damage-over-time)
Sound explosion.png
Sound Explosion
Area aumentada
Enchant party.png
Train party 5
Eficácia aumentada
Final note.png
Vibrating Notes (legendary)
Duração aumentada para 10 segundos.

Auto Attack - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Yellow 9.png
Buffer
Possui 30% de chance de buffar um aliado aletaório, o buff pode ser 5% damage ou 5% resistance (resistencia).
Yellow 9.png
Cleanser
Possui 30% de chance de purificar um aliado.
Yellow 9.png
Mana Refiller
Possui 10% de chance de curar a em 5% a mana de um aliado.




Soul Rune - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Bard soul rune.png
Healing Notes
Agora também cura aliados.
Bard soul rune.png
Protective Notes
Agora adiciona 10% de resistance (resistencia) aos aliados.
Bard soul rune.png
Offensive Notes
Agora da dano em inimigos.



Bard Wave - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Bard wave.png
Wave After Wave
Lança a magia duas vezes, mas possui um delay antes de causar dano.
Bard wave.png
Slowing Sound
Paraliza o alvo por 1 segundos.
Bard wave.png
Protective Sound
Aliados na area da magia são curados.




Chain Heal - Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Chain heal.png
Cleanse
Purifica os aliados.
Chain heal.png
Gateway
Aliados curados recebem +80% de movement speed por 2 segundos.
Chain heal.png
Fight Back
Aliados curados recebem +20% critical chance (chance de critico) por 5 segundos.


Final Light- Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Final light.png
Last But One
Cura mais uma vez após 2 segundos.
Final light.png
Remaining Hope
Aumenta em 20% a Vitality (status) do jogador curado por 15 segundos.
Final light.png
Abundance
Cura alidos proximos ao jogador alvo.



Harped Healing Tune- Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Harped healing tune.png
Extra Protection
Aliados curados recebem 10% de resistance (resistencia) por 3 segundos.
Harped healing tune.png
Vibrating Music
ALança a magia em dois aliados proximo.
Harped healing tune.png
Powerful Release
Lança a magia também ao redor do jogador que a usou.



Lightstorm- Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Lightstorm.png
versatile
Agora cura aliados e causa dano a inimigos.
Lightstorm.png
Sacred Wounds
Jogadores atingidos tem sua cura reduzida em 50%.
Lightstorm.png
Inspiration
Aliados na area de efeito irão cuasar 10% a mais de dano por 5 segundos..


Lulaby- Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Lulaby.png
Stunish
Stuns (atordoa) inimigos atigindos.
Lulaby.png
Aggresion
Causa dano, dano aumentado contra criaturas paralizadas.
Lulaby.png
Birland
Area da magia aumentada.



Music Strike- Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Music strike.png
Stciky
Ricocheteia em 4 inimigos proximos.
Music strike.png
Music
Cooldown (tempo de recarga) reduzido pela metade.
Music strike.png
Horrifying Sound
Reduz o dano do alvo em 10%..



Sound Explosion- Escolhendo um Buff[editar | editar código-fonte]

Nome do Efeito Buff
Sound explosion.png
Sound Chain
Alvos atingidos irão explodir depois de 2 segundos. Se a explosão do primeiro alvo atingir outro inimigo, criará uma corrente de explosões. O mesmo alvo não pode explodir mais de uma vez..
Sound explosion.png
Sound Aura
Após conjurar a magia, uma aura irá acompanhar o jogador causando dano em inimigos proximos.
Sound explosion.png
Sound Wave
Conjura a magia 4 vezes, porém a magia se inicia do meio para as bordar, causando dano e empurrando inimigos levemente para fora. Area Reduzida.



Berserker[editar | editar código-fonte]

Auto Hit

Guaranteed effect: Attacking gives you +1% attack speed, stacking up to +10% attack speed. It lasts for 5 seconds and attacking resets the timer.

Choose between:

  Swing: Hit enemies in a U shape around you.
  Base: Hit enemies in a wave shape.
  Slide: Hit enemies in a straight line.

Soul Rune

Guaranteed effect: Area increased.

Choose between:

  Avalanche: Ice and rocks keep falling from the sky, +20% dealing damage.
  Rock Rain: Stones raise up to the sky looking for enemies within the range to fall over.
  Break Leg: Deals +50% damage to paralyzed enemies.

Berserk (New Legendary Spell)



Guaranteed effect: Increases duration by 2 seconds.

Choose between:

  Killing Spree: Deals +50% more damage to targets bleeding.
  Berserker: Doubles the effectiveness, cuts the duration in half.
  Brace Yourself: No longer reduces resistance.

Demand An Opponent



Guaranteed effect: Area increased.

Choose between:

  Force of Attraction: Enemies taunted will be pulled towards you.
  Tactical Advantage: Enemies taunted will be pushed away.
  Hold Tight: Receives +3% resistance for each enemy taunted, up to 15%, for 4s. If a boss is taunted, receives the maximum bonus.

Final Showdown



Guaranteed effect: Area Increased.

Choose between:

  Inspire: Allies hit receive +10% critical attack chance for 10 seconds.
  Provoke: Taunt enemies hit.
  Isolation: Deals +100% damage if only one enemy is hit.

Heavy Swing



Guaranteed effect: Now deals damage.

Choose between:

  Dash: Charges to the enemy.
  Earth Shake: Deals damage in a beam shape.
  Throw Weapon: Throws your weapon to the target, dealing damage and paralyzing enemies near them. 5 SQM range.

High Velocity Throw



Guaranteed effect: Bounces to 2 other enemies.

Choose between:

  Accuracy: The damage increases based on the distance between you and your target. Higher the distance, higher the damage.
  Execute: Deals more damage based on how much HP the creature has left. Less HP left, higher damage.
  Bloodlust: Heals based on damage caused.

Precision Slice



Guaranteed effect: The resistance gain is increased by an additional 5%.

Choose between:

  Taunt: Also taunts the creature.
  Patiently: Deals +50% damage and receives +5% resistance if the target is paralyzed.
  Deep Cut: Precision Slice no longer cause direct damage, instead, causes heavy bleed, dealing a total of +100% of the original damage, along 5 seconds.

Relentless Rage



Guaranteed effect: Adds an extra turn.

Choose between:

  Blades Tornado: Manipulates blades in a wide area in front of you dealing damage. If you have a target when the animation ends, the blades will fly towards them, dealing damage. 6 SQM range.
  Blood Addict: Deals +50% damage to enemies bleeding.
  Blade Throw: When the animation ends, throw your blade in front of you, dealing +100% damage in a short area.

Smash (Old Legendary Spell)



Guaranteed effect: Stuns enemies for 2 seconds.

Choose between:

  Crush: Now requires a target, 1 sqm range. Deals +200% damage in a circle 3X3 area.
  Stronger Smash: Area increased and deals +50% damage.
  Preparation: Has a 2 second delay, but deal +100% damage.

Spinning Blades



Guaranteed effect: Adds an extra spin.

Choose between:

  Strong Wideness: Radius increased, it now affects 3 sqms.
  Whirlwind Swing: Spins extra blades in the opposite direction, dealing 50% damage.
  Execute: Deals more damage based on how much HP the creature has left. Less HP left, higher damage.

Strong Spinning Blades



Guaranteed effect: Adds an extra spin.

Choose between:

  Wideness: Radius increased, it now affects 2 sqms.
  Skilled: Spins extra blades in the opposite direction, dealing 50% damage.
  Bloodlust: If the enemy is paralyzed, deal +50% damage.



Corsair Auto Hit

Guaranteed effect: Has 5% chance to make targets bleed.

Choose between:

  Card Trick: Effect from cards will be +50% more effective.
  Bloodthirsty: Bleed caused by a dagger is twice as effective.
  Heal Scurvy: Has 10% chance to cleanse yourself.

Soul Rune

Guaranteed effect: Causes bleed.

Choose between:

  Dedication: The effect follows the target.
  Rush: Deals the whole damage at once, but in a 2X2 circle area.
  Ahoy!: Can only cast on self. Shoots enemies within 4 sqm range, three times in a row, exploding on hit.

Call In The Militia (Legendary Spell)



Guaranteed effect: Summons an extra Blue Coat.

Choose between:

  Run The Barrel: Blue Coat receives the spell Run The Barrel. It has 10% chance to cast.
  Card Disciple: Each Blue Coat receive a random card effect to their auto attacks.
  Break Leg: Blue Coat deals +50% more damage to paralyzed targets.

Cannon Barrage



Guaranteed effect: Deals 20% extra damage. Area heavily increased.

Choose between:

  Injure: Enemies hit are heavily paralyzed.
  Cannon-Ball: Requires a target. Hits your target with a cannon ball, dealing a high amount of a damage in a 3X3 circle area.
  Faster!: Frequency and duration increased. Follows the caster.

Corsairs Gamble



Guaranteed effect: While in a party, the effect is buffed by +50%. If not, cooldown reduced in half.

Choose between:

  Pact: Can only draw damage roll, but the amount is random (range between -4, +2 from the original value).
  Jackpot!: Always draw a jackpot, but with half of its effectiveness.
  Pride: 50% chance to bust, 50% chance to jackpot.

Dead Eye



Guaranteed effect: Causes bleed.

Choose between:

  High Noon: Shoots every target in front of you, but deals -50% damage.
  Big One: Against players, deals double damage to enemies with more maximum health than you. Against monsters, deals double damage to enemies with more percentage health than you.
  Frenzy: Explodes in a 1X1 square area on the player and on the target position.

Explosive Shot



Guaranteed effect: Makes enemies hit burn.

Choose between:

  Hidden Dynamite: Killing an enemy with the DoT causes the corpse to explode, dealing high AoE damage.
  Anti Heal: Players hit can't heal for 2 seconds.
  Fuel: Hitting enemies that are already burning cause them to explode in a small area, dealing +20% damage.

Gauss Barrel



Guaranteed effect: Deals +100% damage against bosses.

Choose between:

  Shoulder Shot: Disarms the target for 4 seconds.
  Barrel Explosion: Explodes in a large area, dealing damage and making enemies hit burn.
  Accuracy: The closer you're from the target, higher the damage.

Run The Barrel



Guaranteed effect: Shoots 10 times in a row instead of 6.

Choose between:

  Point-Blank: Deals +25% damage if the target is within melee range.
  Fan the Hammer: Now shoots 15 times, but has 10% chance to miss the shot. Delay between shots decreased and damage increased by +20%.
  Multi Shot: Now shoots 20 times against enemies nearby your target.

Second Wave



Guaranteed effect: Added an extra wave. Area heavily increased.

Choose between:

  Second Wave: If casted within 5 seconds after casting Cannon Barrage, deals +30% extra damage.
  No Wasted Bullets: Adds an extra final explosion, dealing damage to all tiles.
  Wanted: Instead of hitting empty tiles, directly shot enemies within the range.

Skull Cracker



Guaranteed effect: Stuns the enemy for 2 seconds.

Choose between:

  Provoke: Taunts the enemy.
  Boss Killer: Deals +200% damage against bosses.
  Temple Hit: Pushes the target 1 sqm away.

Quick Draw



Guaranteed effect: Now bounces to 2 near targets.

Choose between:

  Quicker: Shoots twice.
  Side Effect: Deals AoE in wave shape respective to the caster's position against the target.
  Accuracy: The closer you're from the target, higher the damage.



Druid Auto Hit

Guaranteed effect: If transformed, the Druid has 5% of chance to reset the duration of the form.

Choose between:

  Natural Growth: Has 10% chance to cast Natural Growth in your target.
  Nature Healing: Has 10% chance to heal 5% hp from a random ally (priotize players with low health).
  Enrooting: Has 30% chance to enroot on your target, heavily paralyzing them for 2 seconds.

Soul Rune

Guaranteed effect: Animation delay decreased.

Choose between:

  Ice Bending: Pushes enemies away from the center.
  Avalanche: Freezes enemies hit for 3 seconds.
  Unstable Icicle: Icicles will fall over enemies hit, dealing damage.

Blooming Form



Guaranteed effect: Duration extended to 30 seconds.

Choose between:

  Respect For Life: You can't cast damage spells anymore, but your healing spells will be +100% more effective.
  Cocoon: You are now able to cast the spell Cocoon. Becomes a cocoon being immune to damage for 3 seconds. You won't be able to move or attack during its duration.
  Tree Bark: Receives -30% less damage.

Blossom



Guaranteed effect: The effect runs for an additional round.

Choose between:

  Instant Protection: Yields +10% resistance for 2 seconds, for both caster and target.
  Fertilizer: The effect runs for an additional round.
  Overgrown: Casts towards allies near your target's position as well.

Chilling Blast



Guaranteed effect: Bounces to 2 other enemies.

Choose between:

  Chilling Explosion: After 2 seconds, explodes enemies nearby the target hit, dealing damage in a 1X1 area..
  Chilled Bomb: Heavily paralyzes enemies hit.
  Hail: Make it hail on enemies hit, dealing damage.

Enrooting



Guaranteed effect: Duration increased to 2 seconds.

Choose between:

  Carniphila: Enrooting a target leaves a Carniphila underneath them, which will deal high damage and snare for 4 seconds after 2 seconds.
  Clench Arms: Disarms the target for 4 seconds.
  Helping Roots: Heal 5% of health and mana of allies hit.

Eternal Winter



Guaranteed effect: Area increased.

Choose between:

  Ice Bomb: If has a target, cast on the target's position. Has multiple turns, each turn decreases the area of effect.
  Ice Protection: Receives +10% resistance for 5 seconds.
  Remaining Icicles: 1 second after casting the spell, icicles will spin around you, dealing damage.

Frost Shield (Legendary Spell)



Guaranteed effect: Gives 15% of resistance while active.

Choose between:

  Double-Edged Protection: Casts on self and on target.
  Frost Healing: Instead of dealing damage, heal allies in a larger area.
  Frosty Night: Freezes nearby enemies for 2 seconds.

Frozen Tundra



Guaranteed effect: Freezes enemies for 1 second.

Choose between:

  Solidify: Freezes the ground for 3 seconds. Enemies that step in it will freeze for 1 second.
  Cryofreeze: Cleanse you and allies.
  Tundra Protection: Yields +10% resistance for 5 seconds to you and allies.

Heal



Guaranteed effect: Has 50% chance to heal a random ally.

Choose between:

  Blooming Heal: If you're in Blooming Form, Heal will also heal nearby allies in a 3X3 circle area.
  Nature Care: Heals twice, being the second time with an one second delay.
  Druid's Protection: If the target is under the effect of Blossom, Heal will apply a protection aura, making the target immune to the next damage (expires in 5 seconds).

Subzero



Guaranteed effect: The snow rain will last twice as long.

Choose between:

  Absolute Zero: The DoT will deal double damage if the target is paralyzed.
  Cryogenic: Enemies hit will explode after 2 seconds, dealing damage in a 3X3 circle area.
  Snow Flakes: Area of the snow increased.

Wrath of Nature



Guaranteed effect: Snares targets hit for 1 second.

Choose between:

  Vines: Leaves vines in the floor that lasts for 3 seconds, causing heavy paralyze. Before vanishing, stuns every enemy on top of it for 2 seconds.
  Growing Roots: After casting, roots grow from your position, dealing damage.
  Root Whip: After casting, roots goes around in a circular motion, dealing damage.



Guardian Auto Hit

Guaranteed effect: Has 50% chance to taunt your target.

Choose between:

  Helping Weapon: Has 50% chance to deal damage to enemies around you.
  Healing Weapon: Has 50% chance to heal 2% of your HP.
  Protective Weapon: Has 50% chance to yield 5% resistance for 2 seconds.

Soul Rune

Guaranteed effect: Now deals damage.

Choose between:

  Execute: Deal damage based on how much HP the target has lost. Less lost HP, more damage.
  Instigate: Reduces 8% threat and taunts target.
  Heaven's Light: Now sends a light beam in the target's position, dealing damage. Every second, the light beam grows, dealing damage in a larger area. Lasts for 3 seconds.

Holy Spirit (Legendary Spell)



Guaranteed effect: Now heal allies as well.

Choose between:

  Cleansing Heal: Allies healed will now be cleansed.
  Extra Protection: Allies healed will receive 10% resistance for 15 seconds.
  Shadow Spirit: Every 2 second, deal high damage in an AoE area against the target.

Holy Shock



Guaranteed effect: Bounces to 3 enemies.

Choose between:

  Purify: Now bounces to 3 allies and 3 enemies. If the target is an ally, it will heal and cleanse them. If it's an enemy, it will deal damage.
  Healing Shock: The projectile gets back at you healing 10% of your maximum health.
  Provocative Shock: Taunts enemies hit.

Holy Retribution



Guaranteed effect: Area increased.

Choose between:

  Consecration: Consecrate the soil, healing allies and damaging enemies over time.
  Faith: Greatly heal allies hit, but doesn't deal damage anymore.
  Extinguish: Enemies hit heal -50% for 2 seconds.

Raise Shields



Guaranteed effect: Duration extended to 12 seconds.

Choose between:

  Thorns: For 10 seconds, reflects 20% of damage received.
  Sturdy: Becomes unstoppable for 5 seconds. Unstoppable players ignore any Crowd Control.
  Tough Skin: Gains +1% resistance for every 2% of HP missing.

Retribution



Guaranteed effect: Any holy damage received by the target will be increased by 15% for 3 seconds.

Choose between:

  Quiet: Silence enemies hit for 2 seconds.
  Provoke: Taunt enemies hit.
  Fragment: Sends a lightning to hit the target, then fragmenting itself into smaller lightnings, dealing damage to enemies.

Shield Bash



Guaranteed effect: Deals damage to all directions.

Choose between:

  Challenge: Every enemy hit besides your target is pushed away. 1 SQM range.
  Shield Dash: Charges towards the enemy stunning targets hit. 8 sqm range.
  March: Deals +100 damage to enemies stunned.

Shield Slam



Guaranteed effect: Taunts enemy hit.

Choose between:

  Focused Slam: Becomes single target. Deals +100% damage, pushes and stuns the target for 1 second.
  Drop Weapon: Disarms enemies hit for 2 seconds.
  Shield Protection: Receives 10% resistance for 5 seconds.

Sunfire



Guaranteed effect: Area heavily increased.

Choose between:

  Holy Power: Blind enemies hit for 2 seconds.
  Faith: Sunfire will also heal you and allies in the area.
  Constant Praying: The effect will follow you for 3 seconds, dealing damage to enemies.

Sunfire Missile



Guaranteed effect: Bounces to an extra enemy.

Choose between:

  In Between: If the target is isolated, it will bounce between the caster and the target.
  Provoke: Taunt enemies hit.
  Sunfire Explosion: Explodes on hit, dealing half of the original damage. It has 50% chance to stun the target for 3 seconds.

Ultimate Challenge



Guaranteed effect: Area heavily increased.

Choose between:

  Hold Tight: Receives +5% resistance for each enemy hit, up to 40%, for 4s. If a boss is hit, receives the maximum bonus.
  Provoked: For 5 seconds, enemies hit will deal 10% more damage against you, but receives 10% more damage from any source.
  Audacity: Heavily slow down enemies hit.



Gunslinger Auto Hit

Guaranteed effect: Deals +5% damage against bosses.

Choose between:

  Damage Impulse: Receives +1% damage every time you hit, stacking up to +10% damage. Lasts for 2 seconds.
  Velocity Impulse: Receives +1% attack speed every time you hit, stacking up to +10% attack speed. Lasts for 2 seconds.
  Critical Impulse: Receives +2% critical chance every time you hit, stacking up to +20% critical chance. Lasts for 2 seconds.

Soul Rune

Guaranteed effect: Area slightly increased.

Choose between:

  Heavy Artillery: Marks the targets inside a 3X3 square area. After 2 seconds, bullets will fall from the sky dealing damage to nearby enemies.
  Armed and Ready!: Can only use on yourself. For 5 second, bullets from the sky will hit nearby enemies, dealing damage.
  Fan of Bullets: Requires a target. Casts a Fan of Bullets dealing +25% damage. A special bullet seeks the target, which receives +50% damage.

Combo Shot



Guaranteed effect: Now bounces to 2 near targets.

Choose between:

  Quicker: Shoots twice.
  Side Effect: Deals AoE in wave shape respective to the caster's position against the target.
  Accuracy: The closer you're from the target, higher the damage.

Concussive Shot



Guaranteed effect: Applies DoT.

Choose between:

  Faint: Now stuns the target for 2 seconds.
  Multiple Concussion: Bounces to 5 nearby targets.
  Flare: Shoots once towards the sky. The bullet fall over after 2 seconds, dealing damage to enemies in a 1X1 square area.

Disengage



Guaranteed effect: Cooldown reduced by half.

Choose between:

  Knockback: Now pushes the enemy one sqm away, and the Gunslinger 2 sqm away for the opposite direction.
  Debilitate: If the target is debilitated (paralyzed or stunned), deals +20% extra damage and re-applies the condition, resetting the timer.
  Shadows Teleportation: Teleports 5 sqms to the opposite direction.

Explosive Rounds



Guaranteed effect: Applies a DoT.

Choose between:

  Center of Attraction: Has 10% chance to pull enemies hit towards the center.
  Arsonist: Every enemy hit increases the damage by 2%.
  Increased Radius: Area slightly increased.

One With The Gun



Guaranteed effect: Cooldown reduced by half.

Choose between:

  No Threats: If shooting isolated (2X2 square area), the damage is doubled.
  Open-Eyed: No longer yields damage boost, instead, gives +10% resistance. Resistance is doubled if there's an enemy within a 2X2 square range (doesn't require re-cast).
  Retaliation: While under effect of One With The Gun, your auto attacks have 10% chance to hit again, dealing lower damage.

Phantom Apparition



Guaranteed effect: Creates an extra clone.

Choose between:

  Safe Spot: Slightly heals you.
  Helper: Clones hits cause paralyze.
  Run The Barrel: Right before vanishing, the clone will quickly shot 10 times in a row, dealing damage.

Phantom Expertise



Guaranteed effect: No longer remove older summons.

Choose between:

  Prepared: Increases movement speed by 40% for 7 seconds.
  Cheaper by the Dozen: If you already have a clone active, summon an extra clone.
  Dead Eye: Right before vanishing, the clone will quickly shot against the target, dealing damage.

Phantom Proficiency (Legendary Spell)



Guaranteed effect: No longer remove older summons.

Choose between:

  Revenge: For 12 seconds, your auto attacks will hit nearby targets.
  Life Steal: Any damage caused will make you heal 10% of it.
  Enrage: For 12 seconds, deal damage to nearby enemies and receive -20% damage.

Splitter Rounds



Guaranteed effect: Slightly paralyzes targets.

Choose between:

  Thought Through: Targets hit heal -20% less.
  Artery Shot: Deals damage based on how much HP the target has left. Less HP, more damage.
  Poisonous Shot: If the target is already poisoned by Splitter Rounds, damage increased by +50%.

Unload The Chamber



Guaranteed effect: The attack speed buff remains for 2 seconds after walking.

Choose between:

  Distracted Target: If your target hasn't moved for more than 3 seconds, damage increased in +10%.
  Holding Ground: If you haven't moved for more than 20 seconds, attack speed increased in +10%.
  Stray Bullet: Has 50% chance to hit an additional target.



Monk Auto Hit

Guaranteed effect: Has 50% chance to increased your attack speed by 5% for 2 seconds.

Choose between:

  Elemental Fist: Has 10% chance to receive both Fire/Energy buff, with 100% of active chance. Lasts for 30 seconds.
  Vital Point: Has 10% chance to stun the target for 1 second.
  Call Upon: After 4 auto attacks, your next one will discharge the spirit's wrath, dealing double damage.

Soul Rune

Guaranteed effect: Receives +10% attack speed.

Choose between:

  Guard Spirit: Summon a random Spirit (according to the Monk's level).
  Spiritual Hand: For 5 seconds, any spell casted will receive +20% cooldown reduction.
  Charge: Charges against the enemy.

1000 Fists



Guaranteed effect: Hits 10 times instead of 6.

Choose between:

  Empowering: Each hit increases the next hit damage by 5%.
  Time To Focus: Stunned targets receive +100% damage.
  Multitasking: Deals damage in a small area in front of you, hitting multiple tiles.

Absorb The Elements (Legendary Spell)



Guaranteed effect: Emanates a fiery aura dealing damage to nearby enemies. Causes burn.

Choose between:

  Ancient Spirits: Now also summons every Ancient Spirit.
  Ancient Protection: While active, damage received will be reduced by half.
  Soothing Peace: Dealing damage will heal you and your allies for a fraction of the damage dealt.

Channel Spirit



Guaranteed effect: Adds a minor buff to the end value of healing to affected allies.

Choose between:

  Focused Channel: Effectiveness increased in +100%.
  Master of Spirits: Any summon will give every buff.
  Veteran: Now the amount of stats is based on the caster's stats, not member's.

Earth Kick



Guaranteed effect: Delay between animations decreased, now snares enemies hit.

Choose between:

  Earthquake: Now casts in front of you.
  Provoke: Now also taunt enemies.
  Earth Armor: Each enemy hit increases your resistance by 3%, up to 15%.

Electric Back Kick



Guaranteed effect: Delay between animations decreased, now electrifies enemies hit.

Choose between:

  Electric Rain: Lightning from the skies will fall over enemies hit.
  High Voltage: Enemies hit will bounce electricity to a nearby creature, dealing damage.
  Overload: Hitting enemies that are already electrified cause them to explode, dealing damage in a 1X1 area.

Flaming Back Kick



Guaranteed effect: Delay between animations decreased, now burns enemies hit.

Choose between:

  Fire Rain: Fire projectiles fall from the sky dealing damage to nearby enemies.
  Stretch: Range increased. Casts twice.
  Fire Cyclone: A vortex of fire is summoned pushing enemies away.

Focused Art



Guaranteed effect: Yields resistance.

Choose between:

  Trained: The melee gain is increased by an additional 5%.
  Light Fist: Attack Speed increased by 10%.
  Daily Training: +50% movement speed.

Knockout Punch



Guaranteed effect: Stuns the enemy for 3 seconds.

Choose between:

  Impulse: Charges towards the enemy. The longer you run to reach the enemy, higher the damage. 4 sqm range.
  Merciless Strike: Deal +50% damage to stunned enemies.
  Step Ahead: Deals +100% damage to enemies with more than 90% of HP.

Kamakazi Punch



Guaranteed effect: Causes paralyze.

Choose between:

  Strengthened Fist: Pushes target away in 1 sqm.
  Air Pressure: Hit enemies in a wave shape.
  Face To Face: If you're facing the enemy, damage increases in +50%.

Strong Flurry of Punches



Guaranteed effect: Hits 8 times instead of 5.

Choose between:

  Undermine: Reduces the attack speed from the target by half for 3 seconds.
  Off Guard: If the target isn't facing you, stuns them for 4 seconds.
  Electrifying Fist: Embed your fist with electricity, dealing damage that bounces to nearby targets.



Necromancer Auto Hit

Guaranteed effect: Slightly paralyzes the target.

Choose between:

  Reaper's Touch: Has 5% chance to put the target under the effect of Reaper's Touch.
  Underling: Has 5% chance to summon a weaker Underling that will explode on the target.
  Curse: Has 10% chance to curse the target, stunning them for 2 seconds.

Soul Rune

Guaranteed effect: Heavily paralyzes the target.

Choose between:

      Witchery: Silence the target for 2 seconds.
      Underling: Casts an Underling to explode on your target.
      Hellhound: Summons deal +25% damage to enemies under the effect of the Soul Rune.

Assemble "Doomlord



Guaranteed effect: Doomlord will deal +10% damage.

Choose between:

  Watch It Burn: Doomlord receives a fire aura, causing damage and making enemies burn.
  Loner: Doomlord will deal +200% damage and receive -200% damage, but you can only summon one.
  Infestation: When a Doomlord dies, it summons 3 Underlings.

Assemble "Ravenous Fiend



Guaranteed effect: Ravenous Fiend receives -10% damage.

Choose between:

  Ravenous Curse: The Ravenous Fiend receives a new spell that applies DoT.
  Life Steal: Damage caused by a Ravenous Fiend will heal the master in 2% of the orginal value.
  Confidence: If the Ravenous Fiend's target is not targetting them back, Ravenous Fiend's damage increases in 10%.

Corpse Explosion



Guaranteed effect: Explodes 8 corpses instead of 5.

Choose between:

  Gravedigger: Now considers players corpse. Players corpses deal +100% damage.
  Splash: Range increased, radius of explosion increased to 3x3.
  Soothing Death: Heals 1% of your HP for every corpse exploded.

Gathering Fear



Guaranteed effect: A small portion of health is restored for each target hit.

Choose between:

  Temporary Minion: If an enemy hit dies within 3 seconds, a Ravenous Fiend is summoned temporarily for 3 seconds. For it to work, Gathering Fear can't directly kill the target. Only one temporary Ravenous Fiend can be active at a time.
  Marked: If the enemy is under the effect of Reaper's Touch, Gathering Fear will deal +100% damage and +100% heal.
  Spreading Fear: Doomlords will receive +5% damage for each creature hit, up to +50% damage, for 10 seconds. Ravenous Fiend will heal 1% of its maximum health for every creature hit.

Life Harvest



Guaranteed effect: Also drains MP.

Choose between:

  Fortress: For the duration of the spell, receives 5% resistance for each enemy hit.
  Soul Reaper: Limit of creatures removed. It will now drain the HP of any creature within 5 tiles range.
  Soul Eater: At the end of the 3 seconds animation, stuns enemies affected for 3 seconds, applying Reaper's Touch effect.

Mind Seizure



Guaranteed effect: Causes DoT for 3 seconds.

Choose between:

  Stroke: After 3 seconds, deals damage and stun nearby targets for 2 seconds.
  Infection: Spread to nearby enemies.
  Healing Block: The target player won't be able to heal for 1 second (only works against players).

Reaper's Touch



Guaranteed effect: Applies a random curse (slow, -5% damage or blind) that lasts for 2 seconds.

Choose between:

  Plague: Has 100% chance of spreading to a close enemy. Each enemy affected has -10% chance of spreading to another nearby enemy.
  Curse: Affected enemy deals -20% less damage for 4 seconds.
  Pestilence: Whenever an enemy under the effect of Reaper's Touch dies, your next Gathering Fear's within 10 seconds will be free of cooldown.

Skeleton Army (Legendary Spell)



Guaranteed effect: Summons 2 extra skeletons.

Choose between:

  Reinless: Skeletons will now leave corpses upon exploding.
  Undead: If a skeleton kills a target, another skeleton will be summoned.
  At Your Command: Summons all skeletons at once around the master's target, dealing damage and stunning enemies hit for 2 seconds.

Underling



Guaranteed effect: Area increased to 2X2 square.

Choose between:

  Party at Death's: Now summons 2 Underlings.
  Explosive Spider: Underling becomes an Explosive Spider. When the Explosive Spider explodes, paralyzing enemies hit.
  Drowning Pool: Upon exploding, the Underling leaves 2 bodies that can be used on Corpse Explosion.

Witchs Cauldron



Guaranteed effect: Area increased.

Choose between:

  Witchcraft: Damage enemies within the area in a rain effect, instead of hitting empty tiles.
      make effects pretty, using both death and fire projectiles
  Profane Smoke: Leaves a toxic rain dealing damage to targets hit.
  Touch: Enemies hit have a 50% chance to receive the effect of Reaper's Touch. Enemies under 50% HP have 100% chance.



Rogue Auto Hit

Guaranteed effect: Has a 5% chance to cause bleed.

Choose between:

  Poison: Coats your dagger with poison, which has 30% of chance to poison your target. Damage based on your auto attack damage.
  Backstab: Daggers will deal 30% more damage while hitting the target in the back.
  Peace Maker: Has 10% chance to reduce 5% of threat meter.

Soul Rune

Guaranteed effect: Deals +25% more damage to stunned enemies.

Choose between:

  Group Attack: Hits multiple target within 3X3 range.
  Taking Advantage: Isolates the target, pushing enemies away.
  Shadow's Cloak: Teleports to the enemies back.

Blink Step



Guaranteed effect: Creates a clone in the Rogue's position.

Choose between:

  Trickery: Teleports to the target, dealing high damage. After 2 seconds, the Rogue swaps its position with the clone.
  Fan of Knives: Casts Fan of Knives after teleporting.
  Kick: Silences the target for 2 seconds.

Clone Jutsu



Guaranteed effect: Summons 3 clones.

Choose between:

  Fan of Knives: Explodes into Fan of Knives when they vanish.
  Smoke Bomb: Explodes into Smoke Bomb when they vanish.
  Death Blossom: Applies Death Blossom to a random target when they vanish.

Doppleganger (Legendary Spell)



Guaranteed effect: Creates 4 clones near the target's position.

Choose between:

  Hunter: Marks the target. If the target walks while marked, they will receive 5% of their health/mana in damage. Lasts for 3 seconds. Only works on players.
  Strike: Each clone will hit random targets in the range right before vanishing.
  Assassin Instict: Teleports to the target's back, causing heavy slow and marking the target. For 6s, the target will receive +25% damage from you.

Death Blossom



Guaranteed effect: Range increased to 3 sqms.

Choose between:

  Sedate: Death Blossom's delay increased to 5 seconds. After 1 second, puts the target to sleep. The targets awakes naturally after 4 seconds.
  Death Blossom: Death Blossom's damage is purely based on the damage that you caused to the target within the delay before the explosion.
  Hurry: Damage increased in +200%, but no longer deal damage after the delay.

Fan of Knives



Guaranteed effect: Causes bleed.

Choose between:

  Spinning Knives: Knives spin around you instead of being thrown. Melee range.
  Injured: Marks enemies hit. Enemies marked receive +5% damage from you. Lasts for 4 seconds.
  Knife Show: After 0.5 second, the knives fly to your target dealing damage. Each knife deals 20% damage of the original value. 4 SQM range.

Shadowfang



Guaranteed effect: Now heals the user for 10% of their max health.

Choose between:

  Killing Spree: Killing an enemy under the effect of the bleed will make your overall damage increase in +10% for 5 seconds.
  Knife Whipped: Stuns the target for 2 seconds.
  Jab: Hitting the target in the back deals +100% damage.

Shadow Step



Guaranteed effect: Paralyzes the target for 3 seconds.

Choose between:

  Disarm: Disarms the enemy for 3 seconds.
  Silence: Silences the enemy for 3 seconds.
  Calm Down: Reduces threat by 10%.

Slice and Dice



Guaranteed effect: Hits 14 times instead of 10.

Choose between:

  Slay: Hit multiple targets within melee range.
  Committed: Each hit increases the damage of the next hit in +5%.
  Backstab: Hitting on the target's back cause stun for 2 seconds.

Smoke Bomb



Guaranteed effect: Area increased.

Choose between:

  Distraction: Casts Clone Jutsu.
  Protection: Heals allies based on damage formula.
  Tear Gas: Blind enemies for 2 seconds.

Throwing Knife



Guaranteed effect: Bounces to 2 extra targets.

Choose between:

  Sharp: Make targets bleed.
  Knife Training: Casts twice.
  Explosive Knife: After 1 second, explode targets hit.



Samurai Auto Hit

Guaranteed effect: Has 10% chance to recover QI.

Choose between:

  Double Hit: Has 20% chance to hit twice.
  Long Katana: Has 20% chance to hit adjacent targets.
  Piercing Katana: Has 20% chance to deal damage in a short wave shape.

Soul Rune

Guaranteed effect: Deals damage to adjancet targets.

Choose between:

  Concentration: Recovers QI.
  Impulse: Longer the distance to hit the target, higher the damage. After 4 sqms, the damage increases in 10% per sqm.
  Extra Protection: Receives +15% resistance for 3 seconds after hitting the target.

Cyclone Blade



Guaranteed effect: Area increased.

Choose between:

  Hurricane: Each whirlwind creates a new cyclone, dealing a fraction of the original damage.
  Typhoon: Now pushes enemies.
  Swirl: Pull enemies towards you.

Dragon Blade



Guaranteed effect: Now will also heal you on use.

Choose between:

  Fire Ball: Deals damage in a 3X3 circle area instead of a wave shape.
  Dragon's Breath: Overtime burn damage increased. Now it simulates the same damage caused by the initial contact.
  Dragon's Protection: Each target taunted will yield you +2% resistance for 3 seconds, up to 20%.

Dragon Spirit (Legendary Spell)



Guaranteed effect: Increases duration by 2 seconds.

Choose between:

  Phoenix Spirit: If you die while Dragon Spirit is active, you will reborn from your ashes, healing full HP.
  Dragon's Demand: Spells and QI cooldown will be cut in half while active.
  Powerful Blade: While active, your auto attacks have 20% chance to cast a random "on hit" spell.

Hira Shuriken



Guaranteed effect: Applies DoT.

Choose between:

  Hira Teleportation: Throws a single shuriken towards the enemy, teleporting to them, slashing twice.
  Bigger Pocket: Throws 2 extra shurikens.
  Spinning Shurikens: Shurikens will spin around you, dealing damage. No longer require a target.

Last Stand



Guaranteed effect: Can now move, but only with half of your movement speed.

Choose between:

  Healing Stand: Now heal nearby allies.
  Damage Stand: Now increases damage from nearby allies.
  Protective Stand: Now gives resistance to nearby allies.

Storm Blade



Guaranteed effect: Shoots 2 extra lightnings.

Choose between:

  Short Circuit: After 2 seconds, hit nearby creatures stunning them for 2 seconds.
  Side Effect: Every time the same enemy is hit, the next lightning causes +20% damage.
  Overcharged: Deals damage in a 1X1 square area around enemies hit.

Tiger Blade



Guaranteed effect: Increases movement speed by 40% for 5 seconds.

Choose between:

  Tiger Charge: On cast, charges to the enemy. Requires a target.
  Tiger's Fury: On hit, receives +10% damage.
  Tiger's Quickness: On hit, receives +25% chance to dodge attack.

Venomed Wakasashi



Guaranteed effect: Adds an extra hit.

Choose between:

  Poisonous Explosion: After 4 seconds, the target will explode, dealing damage in a large area.
  Poisonous Blade: If the target is already poisoned, adds 2 extra hits.
  No Cure: The poison from Venomed Wakasashi is uncurable.

Venom Blade



Guaranteed effect: Snares the target for 2 seconds.

Choose between:

  Venom Wave: Deals damage in a wave shape.
  Quick Action: Triple poison damage, but lasts half of the time.
  Poisonous Spread: If the target is already poisoned, spreads the poison to nearby enemies.

Yaten Blade



Guaranteed effect: Applies DoT.

Choose between:

  Wide Cut: Hit enemies in a wide area around the target.
  Blade Flow: Casts twice.
  Intimidate: Stuns the target for 2 seconds.



Sorcerer Auto Hit

Guaranteed effect: Has a 50% chance to cast a random rune.

Choose between:

  Sudden Death: Has 50% chance to cast a stronger Sudden Death Rune.
  Great Fireball: Has 50% chance to cast a stronger Great Fireball Rune.
  Avalanche: Has 50% chance to cast a stronger Avalanche Rune.

Soul Rune

Guaranteed effect: Deal +20% damage to electrified targets

Choose between:

  Energy Orb: Also casts energy orbs that will hit nearby enemies.
  Charged Rune: Targets hit that are already electrified will heal 2% of your mana.
  Arcane Luck: Will now hit random tiles for a couple of seconds. Electrifies enemies hit.

Arcaneblast (Legendary Spell)



Guaranteed effect: Bounces to enemies in a wave shape, dealing 25% damage.

Choose between:

  Arcane Bomb: Takes 2 seconds to explode, dealing 1X1 AoE damage.
  Arcane Missiles: Every second for 5 seconds an arcane missile will be casted, dealing 20% of the original damage. The last one deals 120% damage.
  Arcane Protection: Receives 20% resistance for 10 seconds.

Destruction



Guaranteed effect: Range increased. Now goes back and forth. Now burns enemies.

Choose between:

  After Burn: If the target is hit by both the back and forth effects, damage increased in +100%.
  Chaos: Casts twice.
  Mass Destruction: When the animation ends, deal AoE damage in 3X3 circle area.

Dragon Breath



Guaranteed effect: Now burns enemies.

Choose between:

  Infuse: Now has an animation/delay, but deals 150% damage.
  Dragon Assembly: Hit random tiles in front of you, in a wider area.
  Fiery Charges: Has 3 charges, having Fire Shield on makes a charge recover each 3 seconds. Each charge makes the next Dragon Breath deal 100% extra damage.

Eruption



Guaranteed effect: Area increased. Now burns enemies.

Choose between:

  Fire Rain: Now focus on targets instead of random tiles.
  Volcano: Charges up dealing +50% explosive damage in a 3X3 circle area.
  Meteor: Requires a target. Meteors will rain on the target's position, dealing +50% damage in a 3X3 area.

Fire Shield



Guaranteed effect: Every 5 seconds, deal burn damage in a 1X1 area.

Choose between:

  Burning Ally: Every 5 seconds, gives +5% resistance for 5 seconds to allies within melee range.
  Fire Projectile: While active, your auto attacks will have 20% chance to cast a Fire Projectile, dealing damage to your target.
  Fire Hand: Every 5 seconds, gives +5% damage for 5 seconds to allies within melee range.

Hell's Core



Guaranteed effect: Leaves a fire effect after casted, dealing damage and burning targets hit.

Choose between:

  Punishment: If a creature hit is already burning, meteors will fall over them.
  Fire Waves: The damage comes in waves, dealing more damage overall.
  Intense Fire: The fire rain becomes stronger and wider, dealing more damage, slowing down targets hit.

Infused Energy Beam



Guaranteed effect: Casts the spell 5 times in a row, instead of 3.

Choose between:

  Arcanation: Now has an animation/delay, but deals 150% damage.
  Infused Arcane Assembly: Hit random tiles in front of you, in a wider area.
  Infused Energy Orbs: Casts orbs that will hit nearby enemies.

Rage of the Skies



Guaranteed effect: Leaves a thuderstorm effect after casted, dealing damage and electrifying targets hit.

Choose between:

  Chain Explosion: Targets hit will explode after 2 seconds. If the explosion hits another target, the target will explode as well, creating a chain of explosions. The same target can't explode more than once.
  Lightning Rod: For 3s, players moving near you will be hit by a lightning (does not work against monsters).
  Thunderstorm: Adds extra storms that follows the caster.

Strong Electrical Surge



Guaranteed effect: Casts a projectile against enemies hit dealing extra damage.

Choose between:

  Strong Electric Range: Shortened area but now casts to all directions.
  Strong Spinning Lightning: Lightning beams appear, moving in circular motion, being able to hit the same target multiple times, but dealing less damage per hit.
  Even Thicker: After a second, expands its area.

Thunder Shock



Guaranteed effect: Bounces to nearby enemies.

Choose between:

  Magnetic Attraction: Hits the same target twice.
  Recharge: When it stops bouncing, the Thunder Shock comes back to you healing your mana.
  Short Circuit: After 2 seconds, hit nearby creatures stunning them for 2 seconds.



Tamer Auto Hit

Guaranteed effect: Heals your pet for 10% of damage dealt.

Choose between:

  Rage: Has 10% chance to trigger special pet "Rage" spell.
  Attack: Has 10% chance to trigger special pet "Attack" spell.
  Utility: Has 10% chance to trigger special pet "Utility" spell.

Soul Rune

Guaranteed effect: Your pet casts its "Utility" spell.

Choose between:

  Guardian: Increases pet's resistance by 20%.
  Beast: Increase pet's movement speed by 60%.
  Fuel Up: Increases your damage and attack speed by 10%.

Crossfire



Guaranteed effect: Area increased.

Choose between:

  Explosive Arrows: Casts an extra final wave that deals fire damage, making enemies burn.
  Unload Quiver: Hits 6 times instead of 3.
  Fellow Hunters: Bounces to 2 other enemies.

Distracting Shot



Guaranteed effect: Decreases even more boss threat.

Choose between:

  Boss Killer: Deals +100% damage against bosses.
  Distraction: Stuns the target for one second.
  Distracted Shot: Deals +20% damage to creatures that are not targetting you.

Hunting Spear



Guaranteed effect: Causes paralyze.

Choose between:

  Electrifying Spear: If there are enemies within a 2x2 circle area, causes a short circuit, dealing damage.
  Easy Prey: If the target hasn't moved in more than 2 seconds, deal +100% damage.
  Pig Out: Heals by the same amount of damage caused.

Nature's Touch



Guaranteed effect: Duration increased to 10 seconds.

Choose between:

  Nature Embrace: Cooldown reduced to 20 seconds.
  Nature Strength: Effectiveness doubled.
  Nature Protection: Also increase resistance in +10%.

Spirit of the Eagle



Guaranteed effect: Increases the party's attack speed by an additional 8%.

Choose between:

  Eagle Embrace: Cooldown reduced to 20 seconds.
  Eagle Ferocity: Increases damage by +8%.
  Eagle Protection: Increases resistance by +8%.

Tamer Bolas



Guaranteed effect: Applies DoT.

Choose between:

  Freezing Bolas: No longer bounces, instead, throws freezing bolas against the target which will explode after 3 seconds, stunning the target and nearby enemies.
  Explosives Bolas: Now explodes on bounce, dealing damage in a 1X1 square area.
  Leg Lock: Heavily paralyzes the target.

Tamer's Bond



Guaranteed effect: Increase pet's movement speed by +25%.

Choose between:

  Tough Skin: Doubles effectiveness.
  Heat Up: Also increases caster's resistance.
  Overwhelmed: No longer increases pet's resistance, instead, increases +20% of yours.

Tamer's Call



Guaranteed effect: Increase pet's movement speed by +25%.

Choose between:

  Show Claws: Doubles effectiveness.
  Cool Down: Also increases caster's damage.
  Underwhelmed: No longer increases pet's damage, instead, increases +20% of yours.

Tamers Shot



Guaranteed effect: Damage is doubled if you are isolated.

Choose between:

  Under Pressure: Pet's "Attack" spell is +50% stronger when commanded through Tamers Shot.
  Quick Shot: Casts 3 times in a row.
  Splitting Shot: Bounces to 3 other enemies.

Unending Bond (Legendary Spell)



Guaranteed effect: Duration increased to 40 seconds.

Choose between:

  Protective Bond: Yields +15% resistance for you and your pet.
  Bind: Damage received is redirected to your pet.
  Phantom Animal: Your pet can't be attacked for half of the duration.